Monday, January 23, 2012

Kinect for Windows SDK Beta 2 Released

The Kinect for Windows team has just released the Kinect for Windows SDK Beta 2. This beta release addresses some functionality issues. Here are highlights:
Faster  and Improved Skeletal Tracking - With updates to the multi-core exemplar, Kinect for Windows is now 20% faster than it was in the last release. Also, the accuracy rate of skeletal tracking and joint recognition and been substantially improved.
Status Change Support – You can now plug and unplug your Kinect without losing work/productivity.
Improved Joint Tracking - Substantially improve the accuracy rate of joint recognition and tracking.
Kinect for Windows SDK is programming toolkit weighing around 22MB for developers. It enables easy access to the capabilities offered by the Microsoft Kinect device connected to computers running the Windows 7 and Windows 8 Developer Preview.
Kinect for Windows SDK
Kinect for Windows SDK includes drivers, rich APIs for raw sensor streams and human motion tracking, installation documents, and resource materials. By leveraging Kinect for Windows SDK, developers can build more interactive Windows Apps with C++, C#, or Visual Basic.
Key features:
  • Raw sensor streams – Give access of raw data streams from the depth sensor, color camera sensor, and four-element microphone array enables developers to build upon the low-level streams.
  • Skeletal tracking – Track the skeleton image of one or two people moving within the Kinect field and help to create gesture-driven applications.
  • Advanced audio capabilities – Integration of audio capabilities with the Windows speech recognition API.
The SDK installs quickly, requires no complex configuration, and the complete installer size is less than 100 MB.
System Requirements:
  • Windows 7 or Windows 8 Developer Preview.
  • Visual Studio 2010 (including Visual Studio 2010 Express)
  • Kinect for Xbox 360 sensor
  • GPU supports DirectX 9.0c capabilities
NOTE: This SDK is designed for non-commercial purposes only; a commercial version is expected to be available in early 2012.

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